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Luminous engine last game
Luminous engine last game













luminous engine last game

luminous engine last game

Given Luminous was only established in 2018, its sudden dissolution is surprising. Read: Forspoken review – Take a leap of faith We appreciate you taking this journey with us and look forward to continuing to create new entertainment and experiences as a part of the Square Enix family.’

luminous engine last game

Having the chance to do just that has been a dream come true. ‘When we established Luminous Productions in 2018, our vision was to make AAA games that fused technology and artistry to deliver completely new play experiences.

#LUMINOUS ENGINE LAST GAME UPDATE#

We are currently working on the previously announced patch to address overall game performance (we will deliver an update soon) and the DLC, In Tanta We Trust, is on track for release in Summer. ‘Between now and then we remain entirely focused on Forspoken. ‘Beginning on May 1, our talented team will join Square Enix to deliver new, innovative gaming experiences to players across the globe,’ Luminous announced on Twitter. While an exact reason for the pseudo-closure has not been revealed, the announcement arrives just weeks after Forspoken launched to tepid reviews. Such a project could require considerably less work and yield results more in line with what the team wants.Luminous Productions has announced it will officially merge with parent company Square Enix on, with employees being absorbed into the wider SE team. This probably shouldn’t come as a huge surprise, since Switch hardware is less powerful than the PlayStation 4 and Xbox One consoles, but it does mean a Switch version would at the very least require a lot of cut corners.ĭualShockers notes that Tabata and the team ran tests with other engines, including Unity and Unreal Engine 4, and “noticed that those ran well on Switch.” It’s possible the team will consider converting the game so it runs on one of those engines, or they may instead look into porting the recently announced Final Fantasy XV Pocket Edition (see the trailer embedded above). He revealed that his team has found it can’t “bring out the most of the engine” on Switch. In an interview at PAX West, Jordan Loeffler of DualShockers asked Tabata to expand on his earlier comments, which led to less cheerful news. Although the Switch was designed to facilitate easy ports from mainstream engines such as Unity and Unreal, the same cannot necessarily be said of in-house engines. The problem is that the Luminous Engine on which Final Fantasy XV is built is proprietary. Some fans interpreted this comment to be a reference to the Nintendo Switch, which Tabata’s team apparently loves. “It sounds a little bit like your name, Twitch.” “There’s another certain console out there that you may be thinking of,” he said at the time. Hajime Tabata, the game’s developer, first gave fans hope a Switch version might happen when he spoke on Twitch during Gamescom 2017. Early comments led some to believe a port of Final Fantasy XV might even come to Nintendo Switch, but it sounds like the hardware’s difficulty running the game’s proprietary engine could prove prohibitive. Final Fantasy XV has been a significant success for Square Enix, after spending years in development, and the publisher has recently discussed plans to continue playing within that world.















Luminous engine last game